Warlock – The Heygate Shuffle [Final Blow]
In 2011 Southwark council took the controversial decision to demolish Elephant and Castle’s Heygate Estate. A place close to Warlock’s heart this video pays homage to the ghost of a well remembered south London neighborhood. Buy now: Bandcamp: http://bit.ly/WeBuyGoldBandcamp Bleep: http://bit.ly/WarlockBleep Boomkat: http://bit.ly/WarlockBoomkat Track: Final Blow Produced by Warlock Video by Lewis Hackett @ Prefix […]
3D Raymarched Physarum
3D Moving Agents based on Physarum Transport Networks (Jeff Jones, 2010) and the works of Sage Jenson @mxsage for ‘Intro to Compute Shaders’ course by @arsiliath The agents are controlled in a Compute Shader and written to a 3D texture which is displayed using a custom Raymarching HLSL shader in Unity. Music = Play Monotonous by @sonofphilip
3D Reaction Diffusion
3D Reaction Diffusion based on Gray-Scott model for ‘Intro to Compute Shaders’ course by @arsiliath The Reaction Diffusion is running at 256^3 sim resolution in a Compute Shader and displayed using Marching Cubes algorithm from @kaiware007‘s section in Unity Graphics Programming vol.3 that was translated from Japanese. Rendered in Unity HDRP. Music = Managed Decline by @warringtonruncorn
3D Edge of Chaos
3D Edge of Chaos (Chris Langton 1990) made for ‘Intro to Compute Shaders’ course by @arsiliath The Edge of Chaos algorithm is performed in a Compute Shader and stacked in layers in a Compute Buffer, which is displayed as animated voxels using a custom HDRP Instancing shader in Unity. Music = Mercian Tone