3D Edge of Chaos

3D Edge of Chaos (Chris Langton 1990) made for ‘Intro to Compute Shaders’ course by @arsiliath

The Edge of Chaos algorithm is performed in a Compute Shader and stacked in layers in a Compute Buffer, which is displayed as animated voxels using a custom HDRP Instancing shader in Unity.


Music = Mercian Tone

Project Gallery