3D Raymarched Physarum

3D Moving Agents based on Physarum Transport Networks (Jeff Jones, 2010) and the works of Sage Jenson @mxsage for ‘Intro to Compute Shaders’ course by @arsiliath

The agents are controlled in a Compute Shader and written to a 3D texture which is displayed using a custom Raymarching HLSL shader in Unity.

Music = Play Monotonous by @sonofphilip

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