70s Sci-Fi AI Book Covers
A series of 70s Sci-Fi style book covers generated using nshepperd’s JAX CLIP Guided Diffusion v2.3 for the artwork, and the titles and author names were generated through conversation with OpenAI’s GPT-3 and added using period appropriate typography. Featured on CDM Blog: https://cdm.link/2022/02/artist-uses-ai-to-perfectly-fake-70s-science-fiction-pulp-covers-artwork-and-titles/ Featured on BBC Click: https://www.bbc.co.uk/iplayer/episode/m0014jf3/click-the-future-of-video-calls
3D Raymarched Physarum
3D Moving Agents based on Physarum Transport Networks (Jeff Jones, 2010) and the works of Sage Jenson @mxsage for ‘Intro to Compute Shaders’ course by @arsiliath The agents are controlled in a Compute Shader and written to a 3D texture which is displayed using a custom Raymarching HLSL shader in Unity. Music = Play Monotonous by @sonofphilip
3D Reaction Diffusion
3D Reaction Diffusion based on Gray-Scott model for ‘Intro to Compute Shaders’ course by @arsiliath The Reaction Diffusion is running at 256^3 sim resolution in a Compute Shader and displayed using Marching Cubes algorithm from @kaiware007‘s section in Unity Graphics Programming vol.3 that was translated from Japanese. Rendered in Unity HDRP. Music = Managed Decline by @warringtonruncorn
3D Edge of Chaos
3D Edge of Chaos (Chris Langton 1990) made for ‘Intro to Compute Shaders’ course by @arsiliath The Edge of Chaos algorithm is performed in a Compute Shader and stacked in layers in a Compute Buffer, which is displayed as animated voxels using a custom HDRP Instancing shader in Unity. Music = Mercian Tone