3D Reaction Diffusion based on Gray-Scott model for ‘Intro to Compute Shaders’ course by @arsiliath
The Reaction Diffusion is running at 256^3 sim resolution in a Compute Shader and displayed using Marching Cubes algorithm from @kaiware007‘s section in Unity Graphics Programming vol.3 that was translated from Japanese. Rendered in Unity HDRP.
Music = Managed Decline by @warringtonruncorn