3D Moving Agents based on Physarum Transport Networks (Jeff Jones, 2010) and the works of Sage Jenson @mxsage for ‘Intro to Compute Shaders’ course by @arsiliath
The agents are controlled in a Compute Shader and written to a 3D texture which is displayed using a custom Raymarching HLSL shader in Unity.
Music = Play Monotonous by @sonofphilip