3D Edge of Chaos
![](https://prefixstudios.com/wp-content/uploads/2022/02/3DEdgeOfChaos.jpg)
3D Edge of Chaos (Chris Langton 1990) made for ‘Intro to Compute Shaders’ course by @arsiliath The Edge of Chaos algorithm is performed in a Compute Shader and stacked in layers in a Compute Buffer, which is displayed as animated voxels using a custom HDRP Instancing shader in Unity. Music = Mercian Tone